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Virtual Reality / VR news stories - Page 2

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Education
New research project uses VR to make Australian roads safer
Virtual reality technology is being used to improve pedestrian safety for older Australians, thanks to the work of researchers at the University of South Australia.
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Accenture
AR, VR and 3D tech boost consumer confidence in online purchases - report
The report found that 47% of global consumers acknowledged that immersive technologies made them feel more connected with products while shopping online.
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IDC
VR headset market set for growth despite short-term COVID-19 decline
Virtual reality is starting to mature and reach a broader audience. 
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Project Cars
Game review: Project CARS 3 (PC/VR)
Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.
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Health and safety
AVR Lab to resell AR/VR hygiene solutions in A/NZ
As use of AR and VR in industry grows, AVR Lab is providing products to ensure that devices are kept sanitary between each use.
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Enterprise
Alternative reality growing in popularity with enterprise customers
Alternative reality is set to become more popular with enterprise customers as immersive technologies open up more opportunities for businesses.
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HTC
HTC’s Vive Sync VR meeting app enters open beta
Forget Zoom, Vive Sync is the future of online meetings, says HTC.
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Gaming
Game review: Soundart (PC VR)
Soundart joins Audioshield and the revered Beat Saber as another music-based VR game-come-dance-fitness title.
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Diversity
Nuclear sector encourages diversity & emerging tech
Sydney played home to an event that promoted diversity in the nuclear sector, celebrating those who are using nuclear technologies and science in ‘peaceful’ ways.
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Technology trends
AR and VR shipments slow due to COVID-19 pandemic
Key findings are that it will cause manufacturing delays, reduce the overall demand and at the same time increase enterprise and consumer demand while more businesses and individuals look to invest in telepresence and content.
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Remote Working
IDC: AR/VR market will still see eventual growth in 2020
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
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HTC
Hands-on review: HTC Vive Cosmos Elite External Tracking Faceplate
Techday’s resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.
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HoloLens
DXC commits to helping A/NZ businesses build immersive experiences
“DXC is using the power of AR, VR and MR to align the next-generation digital capabilities employees want so they can be more mobile and independent."
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Gartner
How DXC is using AR/VR tech for enterprise
DXC integrates augmented reality technology for research and training at water treatment leader Ixom.
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5G
HTC reveals its plans for the Vive Cosmos VR range
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment. 
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Gaming
'Emotionally evocative' storylines may decrease VR cybersickness
Context and details immerse people in VR experiences, and can reduce feelings of disorientation, eye strain, and nausea – but it all depends on how experienced a person is with gaming.
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Gaming
Revealed: Top gaming trends as industry grows rapidly
Report reveals the maturing of cloud technologies and 5G will help cloud gaming become a major global market.
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Privacy
VR spells virtual trouble for some regulators
Virtual reality (VR)'s popularity continues to soar but it’s an area that’s largely unregulated, which is causing headaches for some regulators around the world.
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Cloud
Gaming events to look forward to at Armageddon Expo 2016
Gaming has always been a big part of the Armageddon Expo and this year it's no different. Here's what you can look forward to seeing/playing.
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Gaming
Sony developing virtual reality headsets
Sony is currently testing a prototype 3D headset that bears a striking resemblance to that 1980s 3D arcade folly, virtual reality.