At its annual I/O developer conference on May 18, 2016, Google unveiled its Daydream VR initiative – a set of hardware and software reference designs including Android N “VR mode” (which will also support Vulkan APIs), a VR Google Play store, and VR-native versions of Google apps such as YouTube, Street View, and Play Movies. It marks a step up from Google’s previous Cardboard efforts and means that, as predicted in our recent VR headset forecast, mobile VR will dominate by 2018. This marks the start of a true cross-manufacturer, cross-device platform in VR – early pioneers such as Oculus (and Samsung, its partner in mobile VR), Valve, and PlayStation need to either get on board or work out what their differentiation is.
The mobile VR revolution starts here
While initially disappointing – where were the Nexus VR headset announcements? – Wednesday’s announcement of Daydream VR sets the stage for mobile VR to shine in the following ways:
There are, of course, downsides to the likely success of Daydream VR:
Article by Paul Jackson, principal analyst at Ovum, Digital Media